Anika Biswas
Narrative and User Experience Designer
Featured Projects
Two of Parts
Interdisciplinary Team - Unreal Engine
Two of Parts is a blackjack simulation game set in a Cyberpunk-meets-Wild West future. You play as a grief-stricken cowboy trying to win back the parts of his lover from a shady casino.
Skills:
- Worldbuilding
- Barks
- In-Game Artifacts
- Cutscene Writing
- High Fidelity UI
Other Shrimp in the Sea
Interdisciplinary Team - Unreal Engine
Other Shrimp in the Sea was a 2025 Global Game Jam project, with the theme "bubble". You play as a nosy server, doing tasks as you eavesdrop on a group of unruly patrons in your saloon.
Skills:
- Dialogue Writing
- Character Creation
- Cutscene Writing
- Low/Medium Fidelity UI Mockups
Astrova
Design Team - Unreal Engine
Astrova is a short collectathon experience set on an alien planet. You play as a robot who crash-landed on an alien planet, collecting and observing minerals and other foreign materials.
Skills:
- Worldbuilding
- Characterization
- Collectible Descriptions
- Tutorialization

About Me!
Hello! I’m Anika Biswas, a game design student at DigiPen Institute of Technology.
My journey into game design began in childhood—perched on a peeling brown leather sofa, just behind my brother’s shoulder, watching worlds unfold on an old TV with blurry, pixelated edges. Dragons and magic. Zombies and skeletons. Creatures of day and night. Skies forever blue, grass always green. Whether it was Skyrim or Pokémon, those imperfect screens never stopped me from getting lost in their stories. Even then, I knew I wanted to create worlds of my own.
Games have always been a way for me to step into someone else’s shoes and see the world through perspectives I might never experience otherwise. As I move into the professional space, I hope my work continues to offer spaces where players can connect, explore, and feel something meaningful along the way.